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Darkwood hideout 3 guide
Darkwood hideout 3 guide





darkwood hideout 3 guide

He will then attack by charging and swiping. Wolfman will charge out of the backroom of the Sawmill and will begin to unload his Assault Rifle at you, before throwing it to the ground after his ammunition runs out.Be prepared to face him once you beat them.

darkwood hideout 3 guide

You can, however, leave some of your stuff in the room to pick up. Wolfman also makes him leave his items outside of the room on the corpse of a stuffed man. Wolfman will talk to the Protagonist through a gramophone and tell him that he has to fight two of his brothers ( Huge Dogs) while he plays the violin.In the note, Wolfman demands that the Protagonist visits the Sawmill if he desires to retrieve the items he has stolen, and expresses his anger at the Protagonist for ignoring his request. Upon spending some indeterminate period of days in the Swamp, when going back to his hideout after exploring, the Protagonist will find many items missing from the containers in his hideout, with an angry note from Wolfman left behind at the Workbench. If the Protagonist instead decides to complete the main quest in Chapter 1 by another means (and doesn't at any point decide to kill Wolfman), an entirely different set of events unfolds, although the consequences of this choice are not felt until Chapter 2. He will continue to trade with you, but you get no reward in return. The Wolfman offers to appease him by killing the Chicken Lady. If the player kills the Pretty Lady but spares the Chicken Lady. He will tell the Protagonist to "fuck off" and refuse dialogue from this point on. If the player kills the Pretty Lady and then the Chicken Lady without showing him the Bloodstained Shawl first. After this, there's no plot-important interaction between the Protagonist and Wolfman, and he cannot be met this way in chapter 2, but the player can rarely see him walking around the mushroom glade and then disappearing. Exploring his small home-like section near the back of the complex will reveal the half-devoured corpse of the Pretty Lady, and Wolfman will thank the player for the chance to "regain his girl." In return for his efforts, the Protagonist will be rewarded with a Hunting Rifle, and Wolfman will agree to take him to the Doctor's House. Wolfman will greet the Protagonist with a howl, covered in blood and smelling of rot. Janek's house in The Village, he will be waiting for the player a final time in his large, dog-infested complex located within the Old Woods. Should the Protagonist choose to satisfy Wolfman's request to retrieve the Key from Mr. The Protagonist is left with essentially two meaningful paths of interacting with Wolfman from this point on, other than killing him: bringing him the Key, or ignoring his request and finding another way to the Doctor's House. Wolfman dislikes Piotrek so much that he wants the Protagonist to sabotage Piotrek's quest of building a fantasy spaceship. If the Protagonist chooses to kill The Sow and then talks to Wolfman again, he will reward the Protagonist with a Hotbar Upgrade. He will inform the player that the Villagers have "many secrets", and that he should "find the pigshed, and get rid of that whimpering", in exchange for a reward. Wolfman will gossip about how the inhabitants of the The Village treat him and others like him poorly, due to their mutations in appearance. He then asks for the Key to that door, in exchange for the information of where the Protagonist's key is. Wolfman also says to be on guard, because she hides something behind a locked door that doesn't belong to her. There, he should have a chat with "the hag who reeks of chickens", the Chicken Lady, who has something interesting to tell the Protagonist. When the Protagonist finds Wolfman in the Silent Forest, he congratulates the Protagonist and tells him to find the Road to the Village. He will also reveal the location of his camp in the Dry Meadow, and tells the Protagonist to visit him there if he wishes to see him again before making his way to the next area. He requests that the Protagonist prove his capability of performing his assignment by reaching the camp in the Silent Forest after marking its location on the Player Map. He will inform the Protagonist that he can help retrieve what he has lost if the Protagonist is willing to help him in return. On the dawn of day 2, and if the Protagonist has not found his camp first, the Wolfman will appear near the Oven.







Darkwood hideout 3 guide